THE GAME
Spy’s at school is a one-day cyber security game with 5 events and several roadblocks. The game starts the evening before the science fair and ends at the grand finale. All teams want to achieve the ultimate goal – win it or hinder others by sabotaging their participation. You are a member of either the red team (the villain side, which wants to sabotage the event to win it) or the blue team (the defender side from the student union, which helps the school maintain the integrity of a fair competition and helps the other teams). The white player is the teacher mode. The teacher has access to see the current status, restore the task, and give tips or other things needed.
Digital security knowledge can be easily implemented into the lesson schedule with a help of our ready-to-use agenda on Learning Cybersecurity. You will find there interesting facts about cybersecurity, educational videos, materials for Teachers, students‘ printouts, guides, and presentations!