Intellectual outputs

Report outputs (see the number listed here, e.g. 1=Report O1)

  1. Training Path of the online course for teachers on cyber security and game application in schools
  2. Training kit for the online course for teachers on cybersecurity and game application in schools:
  3. Training path of the game on digital security for secondary school pupils
  4. CYBER4SCHOOLS Game web platform
  5. Training kit for the Game implementation for secondary school pupils
  6. Game testing, evaluation and feedback analysis
  7. Manual of sustainability and replicability of the Game